Dipl.-Ing. Dr.techn. Barbara Göbl, BSc
Porzellangasse 4
1090 Wien
Room: 1OG29
Research focus
- Educational Technology and Gamification
- Serious Games and HCI in Digital Games
- Participatory Design
Activities
- Research and Teaching (e.g. in the context of the Computational Empowerment Lab)
- Design and Development of game-based and technology-enhanced learning environments
- Member of the research group #YouthMediaLife (Fachvertretung Informatik)
- Vice-Chair of the IFIP Working Group 14.8 "Serious Games"
Projects
- Serious Game Changers - Digital Game-based Learning Workshops for promoting 21st century skills
- We:Design - A participatory approach to digital empowerment for youths in the employment context
- StreamIT! Streaming as a pedagogical tool to promote interest and acquire competencies
Scientific profile
- Curriculum vitae (pdf)
Publications
Showing entries 11 - 15 out of 36
Göbl B, Kayali F. Promoting Future Competencies and Empowerment through the Use of Commercial Off-The Shelf Games in Formal Education. 2023. Nordic DiGRA 2023, Uppsala, Sweden.
Göbl B, Baalsrud Hauge J, Stefan IA, Söbke H. Towards Sustainable Serious Games. In Ciancarini P, Di Iorio A, Hlavacs H, Poggi F, editors, Entertainment Computing - ICEC 2023. Springer. 2023. p. 389-396 doi: 10.1007/978-981-99-8248-6_36
Göbl B, Jovicic S, Denk N, Wimmer S, Kriglstein S. More Than Just Gameplay: Making a Case for “Let’s Plays” in Education. In CHI PLAY 2022 - Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play. 2022. p. 75-80 doi: 10.1145/3505270.3558327
Denk N, Göbl B. Für einen fixen Platz in unserer Bildungslandschaft. Weiterbildung: Zeitschrift für Grundlagen, Praxis und Trends. 2022 Apr;(4/2022):14-17.
Hristova D, Jovicic S, Göbl B, de Freitas S, Slunecko T. “Why did we lose our Snapchat Streak?”: Social media gamification and metacommunication. Computers in Human Behavior Reports. 2022 Mar;5:100172. doi: 10.1016/j.chbr.2022.100172
Showing entries 11 - 15 out of 36