Dipl.-Ing. Dr.techn. Barbara Göbl, BSc
Porzellangasse 4
1090 Wien
Room: 1OG29
Research focus
- Educational Technology and Gamification
- Serious Games and HCI in Digital Games
- Participatory Design
Activities
- Research and Teaching (e.g. in the context of the Computational Empowerment Lab)
- Design and Development of game-based and technology-enhanced learning environments
- Member of the research group #YouthMediaLife (Fachvertretung Informatik)
- Vice-Chair of the IFIP Working Group 14.8 "Serious Games"
Projects
- Digital game/based learning - a Sparkling Science Project with a focus on a digital games database
- Serious Game Changers - Digital Game-based Learning Workshops for promoting 21st century skills
- We:Design - A participatory approach to digital empowerment for youths in the employment context
- StreamIT! Streaming as a pedagogical tool to promote interest and acquire competencies
Scientific profile
- Curriculum vitae (pdf)
Publications
Showing entries 1 - 5 out of 39
Weixelbraun PF, Göbl B, Duvivié M. Game Character Design as a Mirror of Student Perceptions: A Creative Method for Reflection and Assessment in Educational Settings. Constructionism Conference Proceedings. 2025 Jun 24. doi: 10.21240/constr/2025/71.X, 10.21240/constr/2025.X
Jovicic S, Göbl B, Verstappen S, Kayali F. Designing amidst uncertainty: drifting and byproducts in the intersection of anthropology and computer science. CoDesign. 2025;21(2):308-323. Epub 2024 Sept 9. doi: 10.1080/15710882.2024.2396945
Göbl B, Baalsrud Hauge J, Duin H. Integrating Participatory Design and Reuse in Serious Game Development. 2025. doi: 10.1007/978-3-032-11043-5_50
Göbl B. Pre-Service Teachers’ Perspectives on and Strategies for Assessment of Computational Empowerment-based Projects: Assessing Critical, Creative, and Project-Based Approaches to Digital Literacy. 2025. doi: 10.21240/constr/2025/77.X
Kayali F, Dolezal D, Motschnig R, Yüksel Arslan P, Guenther E, Göbl B. Recommendations for the promotion of digital skills into teacher training curricula. In Proceedings of Society for Information Technology & Teacher Education International Conference. Waynesville: Association for the Advancement of Computing in Education (AACE). 2025. p. 2792-2795
