Dipl.-Ing. Dr.techn. Barbara Göbl, BSc

Porzellangasse 4
1090 Wien
Room: 1OG29

T: +43-1-4277-60052

Research focus

  • Educational Technology and Gamification
  • Serious Games and HCI in Digital Games
  • Participatory Design




  • Serious Game Changers - Digital Game-based Learning Workshops for promoting 21st century skills 
  • We:Design - A participatory approach to digital empowerment for youths in the employment context
  • StreamIT! Streaming as a pedagogical tool to promote interest and acquire competencies


Scientific profile

  • Curriculum vitae (pdf)


Showing entries 26 - 28 out of 28
Göbl B, Hristova D, Jovicic S, Slunecko T, Chevron M-F, Hlavacs H. Towards a More Reflective Social Media Use Through Serious Games and Co-design. In Serious Games: 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings. Springer International Publishing AG . 2018. p. 229-234. (Lecture Notes in Computer Science).

Göbl B, Hlavacs H, Hofer J, Mueller I, Müllner H, Schubert C et al. MindSpace: Treating Anxiety Disorders in Children with a CBT Game. In Veltkamp R, de Gloria A, editors, Games and Learning Alliance - 4th International Conference, GALA 2015, Revised Selected Papers: Gala Conference 2015. Cham: Springer. 2016. p. 266-275. (Lecture Notes in Computer Science, Vol. 9599). doi: 10.1007/978-3-319-40216-1_28

Göbl B, Hlavacs H, Hofer J, Müller I, Müllner H, Schubert C et al. MindSpace: A Cognitive Behavioral Therapy Game for Treating Anxiety Disorders in Children. In Chorianopoulos K, Divitini M, Hauge JB, Jaccheri L, Malaka R, editors, Entertainment Computing - ICEC 2015: 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings. Vol. 9353. Cham: Springer. 2015. p. 463-468. (Lecture Notes in Computer Science, Vol. 9353). doi: 10.1007/978-3-319-24589-8_41

Showing entries 26 - 28 out of 28