Univ.-Prof. DI Dr. Fares Kayali


Univ.-Prof. DI Dr.techn. Fares Kayali

Porzellangasse 4
1090 Wien
Room: 1OG40

T: +43-1-4277-60050
fares.kayali@univie.ac.at

Office hours: Thursdays 15:00 - 16:00, by appointment only, per email 

Personal Website

Current teaching


Research focus

  • Participative Design and Human-Computer Interaction in the context of education
  • Game-based Learning and Gamification
  • Technology-based teaching and learning
  • Digitisation in education
  • Motivational enhancement and technology-enhanced learning

 

Activities 

  • Teaching in the field of digitisation in education
  • Scientific projekt management

 

Projects 

 

Scientific Profile

 

Publications

Showing entries 81 - 85 out of 85
Prahm C, Sturma A, Kayali F, Mörth E, Aszmann O. Smart Rehab: App-basiertes Rehabilitations-Training für Patienten nach Amputation der oberen Extremität – Case Report. Handchirurgie - Mikrochirurgie - Plastische Chirurgie. 2018;50(6):425-432. doi: 10.1055/a-0747-6037

Luckner N, Kayali F, Purgathofer P, Werner K, Capatu M, Mühlegger V et al. Technological Interventions to Increase Mobility of Older Adults with Dementia. In Vilaca JL, Duque D, Rodrigues N, Dias N, Grechenig T, editors, 2018 IEEE 6th International Conference on Serious Games and Applications for Health, SeGAH 2018: 16-18 May 2018, Vienna, Austria. IEEE. 2018. p. 1-6 doi: 10.1109/SeGAH.2018.8401368

Kayali F, Schwarz V, Purgathofer P, Götzenbrucker G. Using Game Design to Teach Informatics and Society Topics in Secondary Schools. Multimodal Technologies Interaction. 2018;2(4):77. doi: 10.3390/mti2040077

Kayali F, Hödl O, Fitzpatrick G, Purgathofer P, Filipp A, Kretz J et al.. Playful Technology-Mediated Audience Participation in a Live Music Event. 2017. Paper presented at Annual Symposium on Computer-Human Interaction in Play , Amsterdam, Netherlands. doi: 10.1145/3130859.3131293

Peters K, Kayali F, Silbernagl M, Lawitschka A, Hlavacs H. A proposed framework for the collection of health-related data from Serious Games and Apps. International Journal of Serious Games. 2017;4:59-73.

Showing entries 81 - 85 out of 85