Univ.-Prof. DI Dr. Fares Kayali


Univ.-Prof. DI Dr.techn. Fares Kayali

Porzellangasse 4
1090 Wien
Room: 1OG40

T: +43-1-4277-60050
fares.kayali@univie.ac.at

Office hours: Thursdays 15:00 - 16:00, by appointment only, per email 

Personal Website

Current teaching


Research focus

  • Participative Design and Human-Computer Interaction in the context of education
  • Game-based Learning and Gamification
  • Technology-based teaching and learning
  • Digitisation in education
  • Motivational enhancement and technology-enhanced learning

 

Activities 

  • Teaching in the field of digitisation in education
  • Scientific projekt management

 

Projects 

 

Scientific Profile

 

Publications

Showing entries 61 - 80 out of 85
Peters K, Bührer S, Silbernagl M, Kayali F, Hlavacs H, Lawitschka A. Evaluation of Informative Content of Health Data Submitted Through a Mobile Serious Game. In van der Spek E, Göbel S, Do EYL, Clua E, Baalsrud Hauge J, editors, Entertainment Computing and Serious Games - 1st IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Proceedings. 2019. p. 366-376 doi: 10.1007/978-3-030-34644-7_30

Spiel K, Bertel S, Kayali F. Adapting gameplay to eye movements – An exploration with Tetris. In CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, Inc. 2019. p. 687-695 doi: 10.1145/3341215.3356267

Kayali F. The relation of play, fan culture and sports experience in the video game Destiny. Well Played - a journal on video games, value and meaning. 2019 Sept 26;8(3):123-150.

Steinboeck M, Luckner N, Kayali F, Proyer M, Kremsner G. Cologon: A Game to Foster Communication Skills in Inclusive Education. In Khosmood F, Pirker J, Apperley T, Deterding S, editors, Proceedings of the 14th International Conference on the Foundations of Digital Games (FDG '19). New Yor: ASSOC COMPUTING MACHINERY. 2019. p. 1-5. 51 doi: 10.1145/3337722.3341834

Kayali F. Digitale Bildung im Rahmen von Unterricht. In Schrittesser I, Köhler J, Holzmayer M, editors, Lernen verstehen - Unterricht gestalten. Lernen und Unterrichten aus pädagogischer Perspektive.. Vienna: Bundesministerium für Bildung, Wissenschaft, Forschung. 2019. p. 46-48

Luckner N, Kayali F, Purgathofer P. Intentions vs reality - how strategies to create a more diverse HCI course fail. In The 9th International Conference on Communities & Technologies - Transforming Communities (C&T 2019), June 3–7, 2019, Vienna, Austria. ACM. 2019

Prahm C, Kayali F, Sturma A, Aszmann O. MyoBeatz: Using music and rhythm to improve prosthetic control in a mobile game for health. In IEEE 7th International Conference on Serious Games and Applications for Health (SeGAH), Kyoto, Japan, Aug 5 - 7 2019. 2019

Hödl O, Kayali F, Fitzpatrick G, Holland S. TMAP Design Cards for Technology-mediated Audience Participation in Live Music. In Mudd T, Holland S, Wilkie K, McPherson A, Wanderley M, editors, New Directions in Music and Human- Computer Interaction. Axel Springer Verlag AG. 2019. p. 41-60

Prahm C, Kayali F, Sturma A, Aszmann O. PlayBionic: Game-based interventions to encourage patient engagement and performance in prosthetic motor rehabilitation. PM&R The journal of injury, function and rehabilitation. 2018 Nov;10(11):1252-1260. doi: 10.1016/j.pmrj.2018.09.027

Kayali F, Kühn U, Hödl O, Klein PR. Making Digital Music Instruments: Design as a Means of Teaching Creative and Technological Literacy. 2018. International Symposium Teaching Artistic Research, Wien, Austria.

Kayali F, Hödl O, Bartmann C, Kühn U, Wagensommerer T, Mateus-Berr R. Learnings from an Iterative Design Process for Technology-Mediated Audience Participation (TMAP) using Smartphones. EAI Endorsed Transactions on Creative Technologies. 2018 Jan 16;18(14):e5. doi: 10.4108/eai.16-1-2018.153643

Mateus-Berr R, Delgado J, Lerchbaumer A, Kühn U, Kayali F, Hödl O. Breaking the Wall for Critical Requests on Digital Evolution 4.0. 2018. INTERVENTIONS: Scientific and Social Interventions in Art Education European InSEA Congress 2018, Finland.

Kayali F, Prahm C. Can I Lend You a Hand? How to Make Engaging Games for Neuromuscular Prosthesis Training. 2018. Games for Change Festival 2018, United States.

Kayali F, Luckner N, Purgathofer P, Spiel K, Fitzpatrick G. Design considerations towards long-term engagement in games for health. In Deterding S, Khandaker M, Risi S, Font J, Dahlskog S, Salge C, Olsson CM, editors, Proceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018: Malmö, Sweden — August 07 - 10, 2018. New York: ACM. 2018. 35 doi: 10.1145/3235765.3235789

Spiel K, Kayali F, Horvath L, Penkler M, Harrer S, Sicart M et al. Fitter, Happier, More Productive? The Normative Ontology of Fitness Trackers. In CHI EA '18 Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems: Engage with CHI. New York: ACM. 2018. alt08 doi: 10.1145/3170427.3188401

Luckner N, Kayali F, Purgathofer P. Game Mechanics to Further Engagement with Physical Activity. Interaction Design and Architecture(s). 2018;(36):43-57. doi: 10.55612/s-5002-036-003

Kayali F, Luckner N. Project WAY-KEY, from an initial idea to a solution matching user needs. 2018. 12th Annual Conference on Health Informatics meets eHealth, Austria.

Showing entries 61 - 80 out of 85