Dipl.-Ing. Dr.techn. Barbara Göbl, BSc

Porzellangasse 4
1090 Wien
Room: 1OG29

T: +43-1-4277-60052

Research focus

  • Educational Technology and Gamification
  • Serious Games and HCI in Digital Games
  • Participatory Design




  • We:Design
  • StreamIT! Streaming as a pedagogical tool to promote interest and acquire competencies


Scientific profile

  • Curriculum vitae (pdf)


Showing entries 1 - 5 out of 24
Göbl B, Jovicic S, Denk N, Wimmer S, Kriglstein S. More Than Just Gameplay: Making a Case for “Let’s Plays” in Education. In CHI PLAY 2022 - Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play. 2022. p. 75-80 https://doi.org/10.1145/3505270.3558327

Baalsrud Hauge J, Söbke H, Duin H, Stefan IA, Göbl B. Current Opportunities and Challenges of Digital Game-Based Learning. In Entertainment Computing – ICEC 2022. ICEC 2022. Springer. 2022. (Lecture Notes in Computer Science). https://doi.org/10.1007/978-3-031-20212-4_38

Göbl B, (ed.), van der Spek E, (ed.), Baalsrud Hauge J, (ed.), McCall R, (ed.). Entertainment Computing – ICEC 2022: 21st IFIP TC 14 International Conference, ICEC 2022, Bremen, Germany, November 1–3, 2022, Proceedings. Cham: Springer, 2022. 452 p. (Lecture Notes in Computer Science). https://doi.org/10.1007/978-3-031-20212-4

Showing entries 1 - 5 out of 24