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Aktuelle Publikationen des Teams
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Weixelbraun PF, Göbl B, Steinböck M, Duvivié M, Kayali F. Discussing the Protagonist Role of Students in Game-Based Learning. Proceedings of the ACM on Human-Computer Interaction. 2024 Okt. 15;8(CHI PLAY):1-24. 300. doi: 10.1145/3677065
Bressler M, Merk J, Gohlke T, Kayali F, Daigeler A, Kolbenschlag J et al. A Virtual Reality Serious Game for the Rehabilitation of Hand and Finger Function: Iterative Development and Suitability Study. JMIR Serious Games. 2024 Aug. 27;12:e54193. doi: 10.2196/54193
Hödl O. An electronic engineering approach for turning a Lego brick piano into a musical instrument. IEEE Access. 2024 Apr. 8;12:51319-51329. doi: 10.1109/ACCESS.2024.3386361
Arslan PY, Nöhrer G, Kayali F. Evaluating Students' Learning Expectations and Concerns in a University Course on Digital Transformations in the Framework of Learning Objective Taxonomies. in 2023 IEEE Frontiers in Education Conference (FIE). IEEE. 2024. (Conference proceedings - Frontiers in Education Conference). doi: 10.1109/FIE58773.2023.10342988
Baalsrud Hauge J, van der Spek E, Göbl B, Stefan IA, Söbke H. Are Aesthetics and Accessibility Conflicting Aspects in Serious Games Design? in Figueroa P, Di Iorio A, Guzman del Rio D, Gonzalez Clua EW, Cuevas Rodriguez L, Hrsg., Entertainment Computing – ICEC 2024: 23rd IFIP TC 14 International Conference, ICEC 2024, Manaus, Brazil, September 30 – October 3, 2024, Proceedings. Cham: Springer. 2024. S. 289-295. (Lecture Notes in Computer Science, Band 15192). doi: 10.1007/978-3-031-74353-5_22
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