Univ.-Prof. DI Dr. Fares Kayali
Univ.-Prof. DI Dr.techn. Fares Kayali
Porzellangasse 4
1090 Wien
Zimmer: 1OG40
Sprechstunde: Donnerstag 15:00 - 16:00 Uhr, nur nach Anmeldung per email
Forschungsschwerpunkte
- Partizipatives Design und Human-Computer Interaction im Bildungskontext
- Game-based Learning und Gamification
- Technologie-gestütztes forschendes Lehren und Lernen
- Digitalisierung im Bildungsbereich
- Motivationsförderung und Technologie-gestütztes Lernen
Tätigkeitsbereiche
- Lehre im Bereich Digitalisierung in der Bildung
- Wissenschaftliche Projektleitung
Projekte
- Forschungsplattform #YouthMediaLife (Core Team Member)
- Teaching Digital Thinking
- Wisskomm - Technologie-unterstützte Publikumsbeteiligung in Live-Musik
- Sparkling Instruments
- COMPASS
Wissenschaftliches Profil
Publikationen
Schwarz V, Kayali F, Schwarz P. Kulturelle Bildung und die digitale Revolution – Empowerment durch Kreativität. Schulheft. 2019.
Prahm C, Kayali F, Sturma A, Aszmann O. MyoBeatz: Using music and rhythm to improve prosthetic control in a mobile game for health. in IEEE 7th International Conference on Serious Games and Applications for Health (SeGAH), Kyoto, Japan, Aug 5 - 7 2019. 2019
Hödl O, Kayali F, Fitzpatrick G, Holland S. TMAP Design Cards for Technology-mediated Audience Participation in Live Music. in Mudd T, Holland S, Wilkie K, McPherson A, Wanderley M, Hrsg., New Directions in Music and Human- Computer Interaction. Axel Springer Verlag AG. 2019. S. 41-60
Prahm C, Kayali F, Sturma A, Aszmann O. PlayBionic: Game-based interventions to encourage patient engagement and performance in prosthetic motor rehabilitation. PM&R The journal of injury, function and rehabilitation. 2018 Nov;10(11):1252-1260. doi.org/10.1016/j.pmrj.2018.09.027
Kayali F, Kühn U, Hödl O, Klein P-R. Making Digital Music Instruments: Design as a Means of Teaching Creative and Technological Literacy. 2018. International Symposium Teaching Artistic Research, Wien, Österreich.
Kayali F, Hödl O, Bartmann C, Kühn U, Wagensommerer T, Mateus-Berr R. Learnings from an Iterative Design Process for Technology-Mediated Audience Participation (TMAP) using Smartphones. EAI Endorsed Transactions on Creative Technologies. 2018 Jan 16;18(14). e5. doi.org/10.4108/eai.16-1-2018.153643
Mateus-Berr R, Delgado J, Lerchbaumer A, Kühn U, Kayali F, Hödl O. Breaking the Wall for Critical Requests on Digital Evolution 4.0. 2018. INTERVENTIONS: Scientific and Social Interventions in Art Education European InSEA Congress 2018, Finnland.
Kayali F, Prahm C. Can I Lend You a Hand? How to Make Engaging Games for Neuromuscular Prosthesis Training. 2018. Games for Change Festival 2018, USA / Vereinigte Staaten.
Kayali F, Luckner N, Purgathofer P, Spiel K, Fitzpatrick G. Design Considerations towards Long-term Engagement in Games for Health (Best Paper Candidate & Honorable Mention). in Proceedings of the 13th International Conference on the Foundations of Digital Games: Malmö, Sweden — August 07 - 10, 2018. New York: ACM. 2018. 35 doi.org/10.1145/3235765.3235789
Spiel K, Kayali F, Horvath L, Penkler M, Harrer S, Sicart M et al. Fitter, Happier, More Productive? The Normative Ontology of Fitness Trackers. in CHI EA '18 Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems. New York: ACM. 2018. alt08 doi.org/10.1145/3170427.3188401
Luckner N, Kayali F, Purgathofer P. Game Mechanics to Further Engagement with Physical Activity. Interaction Design and Architecture(s). 2018;(36):43-57.
Prahm C, Kayali F, Mörth E, Sturma A, Aszmann O. PlayBionic: Interaktive Rehabilitation für Patienten nach Nerventransfer oder Amputation der oberen Extremität. 2018.
Kayali F, Luckner N. Project WAY-KEY, from an initial idea to a solution matching user needs. 2018. 12th Annual Conference on Health Informatics meets eHealth, Österreich.
Prahm C, Sturma A, Kayali F, Mörth E, Aszmann O. Smart Rehab: App-basiertes Rehabilitations-Training für Patienten nach Amputation der oberen Extremität – Case Report. Handchirurgie - Mikrochirurgie - Plastische Chirurgie. 2018;50(06):425-432. doi.org/10.1055/a-0747-6037
Luckner N, Kayali F, Purgathofer P, Werner K, Capatu M, Mühlegger V et al. Technological Interventions to Increase Mobility of Older Adults with Dementia. in 2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH): 16-18 May 2018, Vienna, Austria. IEEE. 2018 doi.org/10.1109/SeGAH.2018.8401368
Kayali F, Schwarz V, Purgathofer P, Götzenbrucker G. Using Game Design to Teach Informatics and Society Topics in Secondary Schools. Multimodal Technologies Interaction. 2018;2(4). 77. doi.org/10.3390/mti2040077
Kayali F, Hödl O, Fitzpatrick G, Purgathofer P, Filipp A, Kretz J et al. Playful Technology-Mediated Audience Participation in a Live Music Event. 2017. Beitrag in Annual Symposium on Computer-Human Interaction in Play , Amsterdam, Niederlande.
Hödl O, Fitzpatrick G, Kayali F, Holland S. Design Implications for Technology-Mediated Audience Participation in Live Music. 2017. Postersitzung präsentiert bei 14th Sound and Music Computing Conference SMC 2017, Helsinki Espoo, Finnland.
Peters K, Kayali F, Silbernagl M, Lawitschka A, Hlavacs H. A proposed framework for the collection of health-related data from Serious Games and Apps. International Journal of Serious Games. 2017;4:59-73.